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Profile

Jonathan Schechter

Senior Producer

Over 11 years of experience building software with large and small development teams around the video game industry. Looking to combine my creativity and passion for technology with strong organizational, interpersonal, and technical expertise to solve challenging problems, learn new things, and lead teams to greatness.

Skills

  • Coding

  • Collaboration

  • Planning

  • Prioritizing

  • Agile

  • Design

Resume

Portfolio

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  • Producer
  • Programmer
Credits
Credits
Trailer
Game Trailer
Trailer
War Machine Trailer
Trailer
Punisher Hero Profile
Trailer
Rocket Raccoon Hero Profile
Trailer
Age of Ultron Trailer
Trailer
Ant-Man Trailer
Trailer
Carnage Team-Up Trailer
Trailer
Asgard Trailer
Siege Trailer
Siege Trailer
Bosses Trailer
Bosses Trailer
Dev Diary - Human Torch
Dev Diary - Human Torch
Spider-Man
Spider-Man
Cable
Cable
Ghost Rider
Ghost Rider
Nightcrawler
Nightcrawler
Doctor Strange
Doctor Strange
Human Torch
Human Torch
Thor
Thor
Loki
Loki
Wolverine
Wolverine
Iron Man
Iron Man
Storm
Storm
Deadpool
Deadpool
Hulk
Hulk
Scarlet Witch
Scarlet Witch
Ms. Marvel
Ms. Marvel
Thing
Thing
Punisher
Punisher
Hawkeye
Hawkeye
Black Panther
Black Panther
Daredevil
Daredevil
Black Widow
Black Widow
Captain America
Captain America
Cyclops
Cyclops
Colossus
Colossus
Jean Grey (Phoenix)
Jean Grey (Phoenix)
Rocket Raccoon
Rocket Raccoon
Emma Frost
Emma Frost
Luke Cage
Luke Cage
Squirrel Girl
Squirrel Girl
Gambit
Gambit
2D Platformer
Chain of Command
Text RPG
Descension
GameBoy Game
Artificial Intelligence - A*
Curves & Surfaces
Image Processing
I implemented a triangle rasterizer with the following features: back-face culling, depth buffer, color and texture coordinate interpolation. All of my interpolations follow the linear interpolation scheme. Texture coordinates are calculated using hyperbolic interpolation. Also, I have implemented object picking using the ray casting method, perspective shadows using point light sources, object culling using spherical bounding volumes, and convex polygon clipping using the Sutherland-Hodgeman algorithm which has been modified for “thick” planes.
Graphics Project (3D)
Quaternions
Quaternions
Artificial Intelligence - Gesture Recognition
Artificial Intelligence - Gesture Recognition
Level Editor (Chain of Command)
Level Editor (Chain of Command)
Graphics Project (2D)
DigiJeweled

Contact

  • Jonathan.Schechter@gmail.com